![]() ![]() I've tried boosting Charlie's mood prior to the sequence's start. If some method of running is slightly faster than the other, some NPC ought to tell the player as much.įor it to be fair, and not just a matter of luck, the hands need to be slightly slower or one method needs to be dependably faster. I've tried walking, I've tried going in the opposite direction. I've tried running diagonally, in a twitchy, down then right, down then right, sort of way. I've tried running diagonally, continuously. I'm growing increasingly frustrated at what feels like an artificial roadblock that no amount of retries can fix. ![]() I can't learn from the experience because it seems whether the hands grab you when they're close is random. I understand that some games are difficult on purpose, which is part of their appeal, but I didn't expect a game like this to require frame-perfect key-smashing and navigation. I've only gotten to the tar-water once or twice out of at least ten attempts, and never further. The shadow chase scene after going to the woods and talking about loneliness and the spark of hope flickering away is far, far too difficult. ![]()
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